- Active Play
- The portion of the match when the clock is running.
- Back Control
- A position where one athlete secures control behind the opponent with at least one hook.
- Block
- A subdivision of one day of the regular season. Each day has 3 blocks. In one block teams will fight one of the other teams. The athletes on the team that scores the most points within a block will be awarded an additional point.
- Block Points
- Points scored when a team wins a block. Block points count towards the individual totals but not the team totals.
- Break
- A submission targeting joints in the arms or legs; does not involve the neck or spine.
- Coach
- The individual responsible for leading the team. Coaches are allowed to challenge match outcomes.
- Deep Shot
- A maneuver forcing significant defensive reaction (e.g., takedowns, sweeps, guard passes).
- Disqualification
- Match outcome due to a major foul or excessive penalties; disqualified athletes score no points.Matches won by disqualification score 2 points.
- Draw
- Match outcome when neither athlete achieves a submission or disqualification. No points are scored.
- Foul
- Any rule infraction, including major or minor violations, resulting in penalties or disqualification.
- Jumping Guard
- an illegal move that occurs when an athlete leaves their feet and jumps their hips onto a standing opponent, landing between the standing opponent's knees and stomach. Flying submissions are legal but must be executed in a manner that does not risk injuring the defensive athlete's knees.
- Major Foul
- Serious violations compromising safety or integrity (e.g., striking, illegal moves, interference).
- Match Outcome Certification
- Official declaration of match results by referee signaling a winner or draw. Match results cannot be undone once a match outcome is certified.
- Minor Foul
- Infractions disrupting match flow are penalized but not immediately disqualified (e.g., false starts, inactivity).
- Overtime
- Additional time needed at the end of a playoff match to determine the winner. Consists of 3 rounds and the winner is determined by fastest submission or escape.
- Kill
- Submission targeting the neck or above (e.g., chokes, neck cranks).
- Penalty Position
- Reset position for penalized athletes:
- Bottom
- Penalized athlete on hands and knees, hips on heels, arms straight.
- Top
- Athlete controls from behind with specified grips and position.
- Regular Season
- Initial competition phase with 12 6-minute matches per athlete; outcomes include submissions, disqualifications, or draws.
- Season
- Complete series of matches, including regular season and playoffs, culminating in team and individual champions.
- Shot Clock
- 20-second timer initiated after an inactivity warning, requiring a "Deep Shot" to avoid penalty.
- Slamming
- A forceful act in which an athlete lifts an opponent off the mat and returns them to the mat in an uncontrolled manner, with excessive force, or in a way that endangers the opponent's safety.
- Inactivity
- Failure to engage actively in grappling or repeated ineffective techniques without advancement attempts.
- Inactivity Warning
- Verbal notification of inactivity, preceding penalties.
- Standing Neutral Position
- Both athletes stand facing each other with no grips or positional advantage.
- Submission
- Forcing an opponent to concede by tapping (clear, obvious, visible) or verbal submission.
- Submission Danger
- Position placing an athlete at risk of submission (e.g., caught in a choke).
- Supine Guard
- A form of guard play where the bottom athlete is laying flat on their back.
- Tap
- Clear, visible signal of submission via tapping or verbal concession. It is the responsibility of the athlete to make their tap apparent to the referee.
- Team
- Group of athletes drafted to compete together to accumulate points for a team championship.